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For example, “Blood Moor (1/36/67)” means that area has alvl 1 in normal difficulty, 36 in nightmare, 67 in hell. These are listed below as three numbers, one each for normal/nightmare/hell difficulty. If a location has (or might have) a super/sparkly/special chest, that fact is also listed below.Īlvls: Each area has an area level (alvl) rank. Each odd /players setting (/p1, /p3, /p5, /p7) is known to influence these special chests to drop progressively more loot. Special chests: Some areas may also feature super (sometimes sparkly) chests, which can yield extra gold, potions, magic items, or other bling. Superunique monster locations are noted below in each section. When a superunique is defeated, it often drops more magic items than a comparable unique enemy. These are present in every game, always identified by the same consistent name, in contrast to unique monsters that are randomly named and populated. Superuniques: Some areas feature superunique monsters. If you prefer to explore and “fully clear” the entire game, you will definitely enjoy these side areas, but if you would rather speed your way through the mandatory quests, you can skip them. Sideshows: some areas have entrances to optional sideshow attraction areas, which do not advance the story, but are fun to explore for experience and loot. If you skip any quest, you may still come back later at your leisure to finish the quest for its reward.
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Other quests, marked optional, produce distinct rewards instead of story progression. Those quests, and items used in those quests, are marked mandatory below. Story progression: Certain key Diablo 2 quests must be completed in order to advance through the game’s story. This Diablo 2 quests guide outlines a sequence of quests and quest items, with notes about areas associated with quests, and interesting details about those areas. Free Fifteen Barbarians (Rescue on Mount Arreat).
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